Haunting Ground Full Version Pc

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PCSX2, the Playstation 2 emulator for the PC, gameplay video Website: Forums: Game info: Haunting Ground Region: NTSC Real ingame FPS: 60/60 Compatibility: Fully Playable Location: Start of game Known Issues: Shadows and lightning missing in HW mode, fine in SW mode Wide screen hack by EdHell. Visit our WS archive to get it: System Specs: Windows 7 SP1 x64 Intel Corei5 2500k @ 4,3 GHz Gigabyte Geforce GTX660 Windforce OC 2 GB Corsair Vengeance 8GB DDR3 RAM 1600Mhz, 9-9-9-24 PCSX2 configuration: PCSX2 1.1.0 (rev 5483) GSdx v0.1.16 (SSE4) rev 5559 (DX11 Hardware, Texture Filtering) Internal Resolution: 3200x2240 (5x native, which in this case is 640x448) TC Offset X and Y: 500 SPU2-X v2.0.0 SVN rev 5478 Lilypad v0.10.0 SVN rev 5282 USBnull,FWnull,DEV9null Recommended speed hacks on, MTVU on Automatic Game Fixes on Like it? Leave a comment!

So I've avoided spoilers for this game after I played a beta several months ago, but I know this game is Clock Tower/Haunting Ground inspired, and the title definitely reflects that inspiration. SPOILERS FOR HAUNTING GROUND, but the main villain in Haunting Ground wants to live forever and wants to use the main character you play as (Fiona) to be reborn through your womb. Famously the worst ending of the game ends with Fiona losing and cutting to several months later with an incapacitated and pregnant Fiona sitting by a fireplace who begins to just laugh as disturbing music kicks in as there's no escape for her.

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All the villains but one in that game want your womb for various reasons (there's a reason your womb is special due to a family lineage, and the villains motives do slightly differ, such as one of the stalkers is a female servant and wants to be useful to her master but he has his eyes on your womb, so she wants to gut you and take your womb for herself so her master will use her, but it's still very disturbing). Clock Tower also has some similar themes of twisted motherhood and rebirth. So with that context, I'm only assuming what this game's story might involve. I'm so confused why people still call this a Clock Tower/Haunting Ground game when the developer steer cleared of making a spiritual successor them and instead made it his own game to commercialise it. This game sucks and it's a show-and-tell of what's wrong with modern horror game design, so many developers claim to take horror 'back to the roots XD' and want to make a horror game for classic survival horror fans yet nothing of the game is representative of that. The game uses over-the-dudebro's-shoulder camera angle, which automatically invalidates any claim it's reaching for fans of classic survival horror since all those games used tank controls and fixed cameras to breed its atmosphere, it's clear the dev is appealing to modern horror audiences with this gameplay technique.

What makes popping candy pop. The game also uses what I call 'idiot spots' whereby a big symbol like a button press or circle appears saying 'CLICK ME', usually put in front of intractable objects because devs think we're too dumb to know that a door can be opened or a cabinet can be examined. In older horror games, they would use camera perspective changing to visually designate what can or cannot be interactible without an idiot spot ruining the immersion and spoon feeding the player. Also the combat and sneaking in this game is very reminiscent of modern horror games as opposed to Clock Tower/Haunting Ground where in those games it was about running and avoiding, using hiding spots from a 3rd person perspective.